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Catalyst Black - Visual Target

Work done for Catalyst Black, a top-down mobile shooter from Super Evil Megacorp. I have been involved with the look development of the project since the late 2019. Eduardo Gonzalez guided me through the whole project and it was an amazing experience working with him to craft the look of the entire game.
https://www.artstation.com/eduardogonzalez

A task to capture the "screenshot look".

A task to capture the "screenshot look".

Exploring elements for parallaxing, although in the end it was not used in the game.

Exploring elements for parallaxing, although in the end it was not used in the game.

Very early iteration of the previous images.

Very early iteration of the previous images.

Another "screenshot look" task. Exploring map outskirts, tree walls, and other different ideas.

Another "screenshot look" task. Exploring map outskirts, tree walls, and other different ideas.

Early concept of how the map edges could look.

Early concept of how the map edges could look.

Paintover to simplify shapes.

Paintover to simplify shapes.

Callout of the cliff.

Callout of the cliff.

I think this is the final approved concept.

I think this is the final approved concept.

Detailing up the tree.

Detailing up the tree.

Bald tree.

Bald tree.