I am a concept designer based in Bali, Indonesia who has a decade of experience in the games industry.
Some notable studios I have worked with are Valve, SEMC, Phoenix Labs, Gunfire Games, and West Studio.
My specialties are stylized visual development and environment design, despite that I am able to adapt to a wide range of styles depending on the needs of the project. I love coming up with unique ideas and developing creative visuals that has a lasting appeal.
Multiple clients such as Super Evil Megacorp, Gunfire Games, Valve Softare, West Studio, Game Art Brain, and Teritori Design (contracted under Polygon Picture).
- Tasked to bring the Director’s visions to life while also adding unique ideas to it.
- World-building and design exploration for the multiple environments.
- Character design exploration.
- Established the general look and design language of the world in and out of the game. Direction and concept including characters, creatures, various races, architecture illustrations, graphic elements, UI elements.
- Worked closely with multiple departments and acted as a bridge for the Art Department to be able to discuss, create solutions, and overcome technical and/or game design problems.