Website powered by

Phoenix Labs' Project Bismuth (Unreleased) - Astral

Project Bismuth is an unreleased title from Phoenix Labs. I was brought into the project in 2023 to establish a style and to design all the many different areas the game has. My major contribution was to help the level design and 3D environment team with many different ideas. All images are published with permission from Phoenix Labs.

This page in particular is dedicated to the Astral area, which is supposed to feel magical.

I explored different looks for the library and also wanted to push some verticality for the space. The team really like the floating paper idea and it went on to be implemented.

I explored different looks for the library and also wanted to push some verticality for the space. The team really like the floating paper idea and it went on to be implemented.

I played around with the idea of using literal books and scrolls to become the floors and walls themselves.

I played around with the idea of using literal books and scrolls to become the floors and walls themselves.

A lot of drawovers were also done to grayblocks for the final production. Here's one to show how the library entrance looked from the garden.

A lot of drawovers were also done to grayblocks for the final production. Here's one to show how the library entrance looked from the garden.

Again, drawover to give the 3D team guidance on the look and feel.

Again, drawover to give the 3D team guidance on the look and feel.

This part of the library was a lot of fun to design. I had to think of a way to create something unique out of the very haphazard shapes of the grayblock. I explored a few variations and ended up with the concept of a library being built into cave rocks w

This part of the library was a lot of fun to design. I had to think of a way to create something unique out of the very haphazard shapes of the grayblock. I explored a few variations and ended up with the concept of a library being built into cave rocks w