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Catalyst Black - Gladiator

Work done for Catalyst Black, a top-down mobile shooter from Super Evil Megacorp. I have been involved with the look development of the project since the late 2019. Eduardo Gonzalez guided me through the whole project and it was an amazing experience working with him to craft the look of the entire game.
https://www.artstation.com/eduardogonzalez

Player spawn area concept. The lighting was changed in the actual game.

Player spawn area concept. The lighting was changed in the actual game.

Always interesting to see the process laid out in a gif like this.

Always interesting to see the process laid out in a gif like this.

We tried many different ideas for giant enemy portals. Here's what we ended up with.

We tried many different ideas for giant enemy portals. Here's what we ended up with.

Paintovers.

Paintovers.

More exploration.

More exploration.

Even more.

Even more.