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Catalyst Black - Three Temples 01

Work done for Catalyst Black, a top-down mobile shooter from Super Evil Megacorp. I have been involved with the look development of the project since the late 2019. Eduardo Gonzalez guided me through the whole project and it was an amazing experience working with him to craft the look of the entire game.
https://www.artstation.com/eduardogonzalez

One of the first images where we tried to nail the "screenshot look".

One of the first images where we tried to nail the "screenshot look".

Being more specific in nailing the look of elements of the game.

Being more specific in nailing the look of elements of the game.

Early sketch of the architecture. Had a ton of discussion with Ed about the design language.

Early sketch of the architecture. Had a ton of discussion with Ed about the design language.

Refining, exploring ideas, and so on.

Refining, exploring ideas, and so on.

Very early rough exploration of the visual. We wanted a very simplified, low-contrast environment to help bring the characters forward.

Very early rough exploration of the visual. We wanted a very simplified, low-contrast environment to help bring the characters forward.

Exploring how trees will look.

Exploring how trees will look.

Another tree.

Another tree.