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Catalyst Black - Three Temples 02

Work done for Catalyst Black, a top-down mobile shooter from Super Evil Megacorp. I have been involved with the look development of the project since the late 2019. Eduardo Gonzalez guided me through the whole project and it was an amazing experience working with him to craft the look of the entire game.
https://www.artstation.com/eduardogonzalez

Final concept of a structure in the south of the map.

Final concept of a structure in the south of the map.

Process.

Process.

Exploring different ideas.

Exploring different ideas.

More exploration.

More exploration.

Even more earlier exploration.

Even more earlier exploration.

Early idea of a structure in the south of the map. Ended up scrapping this one entirely.

Early idea of a structure in the south of the map. Ended up scrapping this one entirely.

Top-down overview of the map.

Top-down overview of the map.

Concept for one of the 2 team bases. We were repeating the idea of circle vs diamonds.

Concept for one of the 2 team bases. We were repeating the idea of circle vs diamonds.

Early rough concept.

Early rough concept.

Concept for one of the 2 team bases. We were repeating the idea of circle vs diamonds.

Concept for one of the 2 team bases. We were repeating the idea of circle vs diamonds.

Early concept. Super rough.

Early concept. Super rough.

Concept of a tree wall as a path blocker.

Concept of a tree wall as a path blocker.

Paintover of one of the areas.

Paintover of one of the areas.