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Remnant 2 - Concept Art - Losomn Fae

I was brought into this project by Kyle Enochs in 2020. Big thanks to Ben Gabbard, Colin Post, Shaun Brahmsteadt, and the team at Gunfire Games for giving me the opportunity to design some of the world in Remnant 2 - the game turned out amazing! Of course, I cannot forget to give a huge shoutout to the concept team. So many cool designs and images were produced by these talented people:
https://www.artstation.com/neonpolygon
https://www.artstation.com/skiorh
https://www.artstation.com/mandryk
https://www.artstation.com/jefftalbot
https://www.artstation.com/achrisart
https://www.artstation.com/chris_anderson

Look dev for one of the areas in the Fae castle. I think this was for something specific, but I can't remember what. No idea if it's implemented in-game either.

Look dev for one of the areas in the Fae castle. I think this was for something specific, but I can't remember what. No idea if it's implemented in-game either.

The Fae world has another side called the Shaed, supposedly accessible or viewable through reflections. Same stuff, but different set of color and mood.

The Fae world has another side called the Shaed, supposedly accessible or viewable through reflections. Same stuff, but different set of color and mood.

Sketches exploring the castle interior.

Sketches exploring the castle interior.

Illustration of a hallway.

Illustration of a hallway.

Shaed version of the previous image. Note that the resident is different.

Shaed version of the previous image. Note that the resident is different.

Blue sky explorations for the Golden Halls and the Shaed counterpart. This direction was, in the end, scraped, because the team wanted something less high fantasy.

Blue sky explorations for the Golden Halls and the Shaed counterpart. This direction was, in the end, scraped, because the team wanted something less high fantasy.

Continuation of the high fantasy theme.

Continuation of the high fantasy theme.

Same high fantasy exploration for doors and spaces.

Same high fantasy exploration for doors and spaces.

More sketches and ideas of different areas of the Fae castle. Some outdoor.

More sketches and ideas of different areas of the Fae castle. Some outdoor.

Ideas for a kitchen.

Ideas for a kitchen.

More sketches of different ideas. Top left eventually became the statue of a couple. Anna Christenson did a wonderful job with the final design.

More sketches of different ideas. Top left eventually became the statue of a couple. Anna Christenson did a wonderful job with the final design.

Final illustration for the Fae Council. Imagine my surprise to see this pretty much implemented one to one in-game.

Final illustration for the Fae Council. Imagine my surprise to see this pretty much implemented one to one in-game.

Sketches for the Fae Council room.

Sketches for the Fae Council room.

More sketches of the same room.

More sketches of the same room.

Locking in into a visual the team liked.

Locking in into a visual the team liked.

Exploration for what the statues surrounding the room look like. One of the ideas was to have all unique statues of the previous heroes of Fae or something.

Exploration for what the statues surrounding the room look like. One of the ideas was to have all unique statues of the previous heroes of Fae or something.

Council seat sketches.

Council seat sketches.

Which eventually became this.

Which eventually became this.

Detailing out the door behind the Council seats.

Detailing out the door behind the Council seats.

Final design of the statues surrounding the Fae Council.

Final design of the statues surrounding the Fae Council.

These two was rejected.

These two was rejected.

Had to create a callout for the environment artists. They did such a good job translating these into actual spaces.

Had to create a callout for the environment artists. They did such a good job translating these into actual spaces.

Early style exploration of the more realistic look we were going for after scraping the high fantasy options.

Early style exploration of the more realistic look we were going for after scraping the high fantasy options.

Shape and material ideas for pillars.

Shape and material ideas for pillars.

Assembled some assets into a doll house (side view).

Assembled some assets into a doll house (side view).

Paintover of an outdoor balcony area.

Paintover of an outdoor balcony area.

Statue designs to fill up the castle.

Statue designs to fill up the castle.

Initial design by Anna Christenson, I just cleaned it up.

Initial design by Anna Christenson, I just cleaned it up.

No idea if this is in-game.

No idea if this is in-game.

This one is in-game. Even the key design became the final design.

This one is in-game. Even the key design became the final design.

Style exploration of the previous door.

Style exploration of the previous door.

Fae style door.

Fae style door.

I was told to make some drawings of a Fae door as if drawn with chalk. Bottom right was eventually implemented as is in-game. Super cool to see.

I was told to make some drawings of a Fae door as if drawn with chalk. Bottom right was eventually implemented as is in-game. Super cool to see.

Props.

Props.

More props.

More props.

Even more props.

Even more props.

You guessed it, more props.

You guessed it, more props.

Details for the floor.

Details for the floor.

Carpet designs.

Carpet designs.

Banner designs.

Banner designs.

Bookshelf designs!

Bookshelf designs!

Even the books in-game are designed.

Even the books in-game are designed.

Chandeliers.

Chandeliers.

Lanterns.

Lanterns.

Gibbets.

Gibbets.

So much prop design for Fae.

So much prop design for Fae.

Actually turned to pen and paper because why not? Photoshop was becoming mundane and slow to iterate on, so to speed things up I went traditional.

Actually turned to pen and paper because why not? Photoshop was becoming mundane and slow to iterate on, so to speed things up I went traditional.

Fae treasure chest design.

Fae treasure chest design.

Pen skecthes for the Fae treasure chest.

Pen skecthes for the Fae treasure chest.

Rough paintover of how the props could look in a setting.

Rough paintover of how the props could look in a setting.