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Remnant 2 - Concept Art - N'erud

I was brought into this project by Kyle Enochs in 2020. Big thanks to Ben Gabbard, Colin Post, Shaun Brahmsteadt, and the team at Gunfire Games for giving me the opportunity to design some of the world in Remnant 2 - the game turned out amazing! Of course, I cannot forget to give a huge shoutout to the concept team. So many cool designs and images were produced by these talented people:
https://www.artstation.com/neonpolygon
https://www.artstation.com/skiorh
https://www.artstation.com/mandryk
https://www.artstation.com/jefftalbot
https://www.artstation.com/achrisart
https://www.artstation.com/chris_anderson

One of the hardest tasks during this project was designing the world of N'erud (thanks Aleksei for the crazy design language). Here's a design of a Drone that's supposed to collect a bunch of pods scattered around the area.

One of the hardest tasks during this project was designing the world of N'erud (thanks Aleksei for the crazy design language). Here's a design of a Drone that's supposed to collect a bunch of pods scattered around the area.

Initial sketches of the drone. Exploring different ideas of movement and shape.

Initial sketches of the drone. Exploring different ideas of movement and shape.

A sketch of the tower the drone is supposed to be dormant in.

A sketch of the tower the drone is supposed to be dormant in.

Another version of the tower.

Another version of the tower.

Here's a 3rd version. Played around with the idea of energy wall.

Here's a 3rd version. Played around with the idea of energy wall.

In the end, the team went with option 2. I think this is implemented almost as is in the game.

In the end, the team went with option 2. I think this is implemented almost as is in the game.

Final design of the pod the drones are supposed to rescue.

Final design of the pod the drones are supposed to rescue.

Exploration of the pod design.

Exploration of the pod design.

There are many doors in the game as a progression blocker. Here are some explorations for such door.

There are many doors in the game as a progression blocker. Here are some explorations for such door.

Another set, but I think this is for a different type of door.

Another set, but I think this is for a different type of door.

Made a GIF to show the 2 layers of the door.

Made a GIF to show the 2 layers of the door.

Final design for a smaller door.

Final design for a smaller door.

Exploration for a key item in the game.

Exploration for a key item in the game.

Not sure if the game ever implemented this animation.

Not sure if the game ever implemented this animation.

N'erud oil field pump machinery. Do machines bleed oil?

N'erud oil field pump machinery. Do machines bleed oil?

Some alternate ideas.

Some alternate ideas.

Earlier versions of the same machinery.

Earlier versions of the same machinery.

Even earlier versions.

Even earlier versions.

Final design of the arm that tidies up pods from towers.

Final design of the arm that tidies up pods from towers.

Explored different ideas of the type of machines that could handle the pod towers.

Explored different ideas of the type of machines that could handle the pod towers.

Some random machinery designs for the environment artists to fill up the environment with.

Some random machinery designs for the environment artists to fill up the environment with.

More of random machineries.

More of random machineries.

Even more.

Even more.

Here are some more, but these are for walls, so the walls don't all look the same, you know?

Here are some more, but these are for walls, so the walls don't all look the same, you know?

Sketches of these random machineries.

Sketches of these random machineries.

Some more wall detail props ideas.

Some more wall detail props ideas.

More wall props. Sometimes things can just be weird.

More wall props. Sometimes things can just be weird.

Sketches for the train dungeon in N'erud. Exploration of the different types of stuff that can be included in a N'erud train.

Sketches for the train dungeon in N'erud. Exploration of the different types of stuff that can be included in a N'erud train.

Cleaned up version of one of the previous sketches.

Cleaned up version of one of the previous sketches.

Another one.

Another one.

More of the same.

More of the same.

Another open air car.

Another open air car.

Here's an interior of a cargo car.

Here's an interior of a cargo car.

Design explorations of the train cars.

Design explorations of the train cars.

More explorations. No idea which one, if any, was implemented in-game.

More explorations. No idea which one, if any, was implemented in-game.

Supposed to be a N'erud chest, but I think they went with something less extravagant for clarity.

Supposed to be a N'erud chest, but I think they went with something less extravagant for clarity.

Sketches of the treasure chest.

Sketches of the treasure chest.

Some prop designs for the players to break. Always fun to break these in-game, and get some scraps.

Some prop designs for the players to break. Always fun to break these in-game, and get some scraps.