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Catalyst Black - Bright Valleys

Work done for Catalyst Black, a top-down mobile shooter from Super Evil Megacorp. I have been involved with the look development of the project since the late 2019. Eduardo Gonzalez guided me through the whole project and it was an amazing experience working with him to craft the look of the entire game.
https://www.artstation.com/eduardogonzalez

Concept of catalyte energy impact craters.

Concept of catalyte energy impact craters.

Exploring different sunset light setups.

Exploring different sunset light setups.

Exploring different sunset light setups.

Exploring different sunset light setups.

Top-down overview of this map.

Top-down overview of this map.

Circle base concept.

Circle base concept.

Diamond base concept. Again circle vs diamond.

Diamond base concept. Again circle vs diamond.

Here I was trying to kitbash the 2 bases using existing architecture assets.

Here I was trying to kitbash the 2 bases using existing architecture assets.

Concept for teleporters. These became player spawn points too later.

Concept for teleporters. These became player spawn points too later.

Concept for teleporters. Catalytes power everything in this world.

Concept for teleporters. Catalytes power everything in this world.

Paintover of one of the areas.

Paintover of one of the areas.

Tried to explore the look of gaps in the ground where player has to roll over it to pass. It wasn't used in the end.

Tried to explore the look of gaps in the ground where player has to roll over it to pass. It wasn't used in the end.