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Remnant 2 - Concept Art - Losomn Dran

I was brought into this project by Kyle Enochs in 2020. Big thanks to Ben Gabbard, Colin Post, Shaun Brahmsteadt, and the team at Gunfire Games for giving me the opportunity to design some of the world in Remnant 2 - the game turned out amazing! Of course, I cannot forget to give a huge shoutout to the concept team. So many cool designs and images were produced by these talented people:
https://www.artstation.com/neonpolygon
https://www.artstation.com/skiorh
https://www.artstation.com/mandryk
https://www.artstation.com/jefftalbot
https://www.artstation.com/achrisart
https://www.artstation.com/chris_anderson

First look dev for the streets of Losomn. We were going for extreme verticality.

First look dev for the streets of Losomn. We were going for extreme verticality.

Exploring the look for the alleyways.

Exploring the look for the alleyways.

Early sketch of the streets. Always fun to do these looser sketches.

Early sketch of the streets. Always fun to do these looser sketches.

Another sketch, just more refined.

Another sketch, just more refined.

Look dev for the Oracle's tower. Here's a space where the world of Fae and Dran collide.

Look dev for the Oracle's tower. Here's a space where the world of Fae and Dran collide.

Side view exploration for the Oracle's house.

Side view exploration for the Oracle's house.

Some explorations involving the look of looms from the tower interconnecting with the city. Cause the Oracle's supposed to know everything.

Some explorations involving the look of looms from the tower interconnecting with the city. Cause the Oracle's supposed to know everything.

Wagon prop design. Made the 3D and all.

Wagon prop design. Made the 3D and all.

Sketch exploration for the underground sewer area. This area was very fun to look dev for.

Sketch exploration for the underground sewer area. This area was very fun to look dev for.

More of the sewer. I was trying different scales and verticality for the space.

More of the sewer. I was trying different scales and verticality for the space.

Exploring different POIs.

Exploring different POIs.

More POIs exploration.

More POIs exploration.

I think this is a continuation of one of the previous ideas.

I think this is a continuation of one of the previous ideas.

I love this set a lot. The top one eventually was turned into a full illustration.

I love this set a lot. The top one eventually was turned into a full illustration.

BnW sketch for variation.

BnW sketch for variation.

Characters done by Aleksei Kovalenko, I just lazily touched them up here.

Characters done by Aleksei Kovalenko, I just lazily touched them up here.

Playing around with the idea of a vertical slum.

Playing around with the idea of a vertical slum.

I actually made the sewer in 3D. Some screenshots from Blender.

I actually made the sewer in 3D. Some screenshots from Blender.

I actually made the sewer in 3D. Some screenshots from Blender.

I actually made the sewer in 3D. Some screenshots from Blender.

Props to fill up the space.

Props to fill up the space.

Sewer grate design. 4 was eventually chosen.

Sewer grate design. 4 was eventually chosen.

Cutout of a common Dran sewer housing.

Cutout of a common Dran sewer housing.